THE LORD OF THE RINGS THE RETURN OF THE KING STRATEGY BATTLE GAME. 1 Favorite. DOWNLOAD OPTIONS. download 1 file. Shame the share thread is ded - we need the PDF anon asap . new edition, after abandoning the game soon after the Hobbit starter set came. Lord of the Rings - Rulebook - - Eng - Free ebook download as PDF File Games Workshop - Lord of the Rings - Strategy Battle Game - Supplement - A.

Lord Of The Rings Strategy Battle Game Rulebook Ebook Download

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LORD OF THE RINGS RULEBOOK - Ebook download as PDF File .pdf) or read book online. Rulebook for the Lord of the Rings Strategy Battle Game (). THE HOBBIT: AN UNEXPECTED JOURNEY, THE HOBBIT: THE DESOLATION OF SMAUG, THE HOBBIT: THE BATTLE OF THE FIVE ARMIES and the names. The Lord Of The Rings Strategy Battle Game Rulebook Download LORD OF THE RINGS RULEBOOK - Ebook download as PDF File .pdf).

If the fight values are the same, roll another d6: on a the 'evil' guy wins, on a the 'good' guy wins.

If a model is beaten in combat it is pushed back 1", if it is not killed it stays there. If not, your squad breaks. If a hero makes his roll, every non-hero within 6" of him can use his Courage, which especially in armies with low Courage can be a game-saver.

Typically you use whatever the model is physically armed with, however the big difference is that a "hand weapon" which most models have MUST be used as what kind of weapon is modeled. With the release of The Hobbit: SBG regular hand weapons get special strikes depending on what they are.

These usually involve a certain trade-off such as increased strength if you win but decreased defense if you fuck up.

You drop your fight value to 1, but you get to smack everyone in base contact with you if you manage to win the roll-off. Spears: let models support an ally while they are in base contact with one another, typically giving them an extra attack, as well as letting you use whichever fight value is higher in the case of a draw Pikes: do the same as spears, but can support a guy who's already supporting an ally.

Lances: A model with a lance adds 1 to it's wound roll on the turn it charged on, unless it charged on difficult terrain. If the unit is dismounted they loose the lance. Much like using the sword's special attack the increased damage is really nice, but you will have a much harder time getting to utilize said damage.

Hand-And-A-Half Weapons: These give you the option to use them as a 2-handed weapon or a 1-handed weapon while fighting. Elven Made Weapons: When the duel is a draw these tip the balance in your favour, for good forces, instead of a win on a roll of you're now getting a win. For evil it goes from a to to win. If both models in a duel are using eleven weapons then neither of them reiceves the bonus.

Master Forged Weapons: If you're using one of these then there's no -1 penalty to the duel roll for using a two handed weapon. Shields: Shields allow you to use the "shielding" rule no surprise there which let you double your attacks at the cost of not being able to swing at your opponent if you win.

Bows: You got a lot of different bows that are specific to each army list, each one with different ranges to hit and Strength to hit with. Elf Bows are relatively popular as they are the most widely available bow for Elf armies and a few amies of men that have good range and strength.

Crossbows: Bows with an extra kick, the downside is if they moved at all they can't fire as well. Throwing Weapons: This includes spears, they have the shortest range but make up for it with strength 3 and the ability to throw it even if they moved half their movement.

Throwing weapons can be also be used when charging a unit, a good way to soften up a unit before getting in a fight. Blowpipe: first thing to take a note of, although they are short range, plowpipes do not count towards the armies bow limit. This can give you the options of building a very shooty army.

All plowpipes benefit from the poisoned weapons special rule and use the same movement and firing rules as bows. Slingshot: The weakest missile weapon on the list, you can fire with it twice if you haven't moved, other than that it follows the bow rules regarding moving and shooting.

I really wouldn't bother with this. Equipment[ edit ] Banners: You should always take at least one of these. Any duel within 3" of a banner gives you one D6 to re-roll, this can be done before or after you opponent has rolled his dice to see who wins the duel.

Re-rolls must be done before using any might points. Banners cannot be taken into affect if the model is prone so try to keep him safe with a few other units, if at any time your banner carrier is slain, you can use one friendly model that is the same unit type and not in a fight and have them pick up the banner by swapping the model for the banner carrier that was just slain.

War Drum: These give your troops the extra push into getting them into combat or securing objectives just that little bit faster. As long as they have the same keywords and are within 12" of a drummer, infantry move an additional 3" and cavalry or flying units move an extra 5".

Middle-earth SBG - Armies of the Lord of the Rings

However, any unit that has been affected by a war drum cannot charge in that turn. Though it may not seem much of difference you will quickly notice how much they can help when you start failing your courage checks by 1.

Elven Cloaks: Your units get the Stalk Unseen rule, if your model is partially concealed by a piece of terrain then they cannot be seen, denying your enemy from targeting them with shooting, using Magic and special rules if they are more than 6" away from your equipped model. These start with fixed numbers and cannot be regained during battle, aside from a few special rules.

Might can increase any roll related to a hero by one point or call heroic actions, be it in the movement, shooting or combat phase. Heroic actions fuck with priority and are useful if you decide your hero needs to be balls out awesome that turn.

Will is used to cast and resist spells and to modify courage tests. You can use as many as you like to try and cast a spell, though one good roll suffices to cast.

Most powerful wizards Gandalf, Saruman, Galadriel can use a free point of will per turn. The Ring wraiths are special in that they start with a LOT of Will 7 in their weakest form, up to 20 for the Witch King and the Undying at full power but lose a point every time they fight in combat and simply disappear if they run out to represent their ethereal, wraith-like nature.

No exceptions. There is, luckily enough, more than enough flavor to go between divided between the forces, and some very loose rules for allies within each side. For clarification: If both armies are good or evil, you just decide who wins ties on , and who wins on The new edition has changed up some of the army lists to more specific time periods- Forces of Good[ edit ] Arnor: the last defenders of the northern kingdom.

The Shire:. Hobbits everywhere! The closest thing the good guys will ever have to meatshields, Hobbits are slow and barely strong enough to hurt each other, let alone the enemy. They have some amusing heroes Frodo's post-dropping-the-Ring-into-Mount-Doom form makes for some hilarious trolling and are surprisingly accurate with their pebble toss attack. At first glance they are a completely retarded choice unless you're in it for fluff, but Lotr sbg is a game where numbers REALLY count as combats are done on a model by model basis and having multiple guys in a fight can swing it against even the best in the business, not to mention the fact that they are a really nice filler for other factions: allied to another list such as elves or with certain characters added malbeth the seer for maximum cheese they can be tournament winners, let alone competitive.

However, you could download Apple for less than a full army of these guys as they're just so few points, even their most expensive read: the least cheap heroes cost less than goblin heroes.

The Fellowship: A good source of powerful heroes, but they shouldn't all be taken at once if you want to keep friends or play a reasonably point-priced game.

Rivendell: The High Elves will fuck your shit up. Highly skilled warriors, some of the deadliest heroes in the game, and Cavalry that makes you roll for Anal Circumference. Their obvious downside is their high cost. Lothlorien: Though not as tough as their High Elven cousins, the Wood Elves will fuck you up from range.

The deadliest archers on the side of good, they are just as deadly in combat as their High Elven cousins, at the cost of less access to insane rape-fueled heroes. The Rangers: Dangerous folk they are, until they actually hit the tabletop that is. It's a cool army list, featuring dunedain, rangers of the north, Aragorn, and some important characters in his upbringing, it's an interesting take at an all hero army.

While a full list of bow-wielding 2A hunters seems neat, they lack the killing power- and more importantly the durability- other hero-based forces bring. Rohan: Anglo-Saxon Cavalry. If you play Rohan and you don't field your entire army on horseback, you're doing it wrong. Amory, Cleveland. The Battle Cats - Cats are cute animals and look quite naive but not, you know. It has been developed with the amazing graphics and The Battle Cats is a fun game and on the platform of the game, you will get the chance to select theDownload The Battle Cats 5.

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Also, in War of the Ring, heroes are treated more like upgrades for their company rather than individual models, as they are in the original game. In addition to gaming, The Lord of the Rings Strategy Battle Game includes other common elements of the miniature wargaming hobby. It was initially released in 2. Later Games Workshop also began to add content that was featured in the original novels but not in the film adaptations e. This was generally supported, but there was mixed reactions when Games Workshop invented characters and wrote histories for lands Tolkien wrote little about, such as Harad.

Games Workshop released a complete new edition of the rules and rulebooks in September 2.

One Rulebook to Rule them All". However, it was subjected to scrutiny because it lacked the rules for the Army of the Dead and Golfimbul. In December 2. Hobbit trilogy of films. Licensing Edit. Games Workshop has the rights to produce a skirmish wargame based on the films and also on The Lord of the Rings and The Hobbit novels by J. The rights to produce a roleplaying game version of the films were sold to another firm, Decipher, Inc.In The Rise of the Witch-king by EA Games, a similar character named Rogash appears; this may or may not be an interpretation of the same character.

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